Teaching Video Games

Sprednja platnica
Bloomsbury Academic, 26. feb. 2006 - 88 strani
This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.

Iz vsebine knjige

Vsebina

Introduction to the series
1
Schemes of work
16
Composition of the videogame industry
29
Avtorske pravice

5 preostalih delov ni prikazanih

Druge izdaje - Prikaži vse

Pogosti izrazi in povedi

O avtorju (2006)

James Newman is Professor of Digital Media and Subject Leader for Film, Media and Creative Computing at Bath Spa University, UK. He has written widely on videogames and gaming culture. including Best Before: Videogames, Supersession and Obsolescence (2012), Playing with Videogames (2008) and Videogames (2004, second ed. 2013), 100 Videogames (2007); Teaching Videogames (2006) and Difficult Questions About Videogames (2004, second ed. 2013). Newman is a co-founder of the UK's National Videogame Archive, which is a partnership with the Science Museum, a researcher/curator at the National Videogame Arcade, and a member of the GameCity international videogames festival team.

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