Teaching Video GamesBloomsbury Academic, 26. feb. 2006 - 88 strani This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages. |
Vsebina
Introduction to the series | 1 |
Schemes of work | 16 |
Composition of the videogame industry | 29 |
Avtorske pravice | |
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access student worksheets activity aggressive audiences competition and conflict computer games conflict and competition console cutscenes Discussion points Students Donkey Konga ELSPA enter User name Entertainment Software Association example EyeToy fan-produced fanart fanfic fangames female characters Film game developers GameCube gameplay gamers games for girls gameworld gender genre Graner Ray graphics hardware interactive Jenkins Level Media Studies Manhunt media effects media forms media texts MMORPGS multiplayer narrative narratologists Newman Nintendo DS offline online materials go Pac-Man Pikmin Platform holders play videogames PlayStation PlayStation Portable popular production Red Dead Revolver representation role screen SingStar social Sony Space Invaders Spacewar Students might consider study of videogames study videogames Super Mario Super Mario Sunshine Teaching Videogames television Tetris textual titles vgames@bfi.org.uk and Password Video Games videogame fans videogame industry videogame play videogame player Videogames at www.bfi.org.uk/tfms Viewtiful Joe violent videogames walkthroughs women www.bfi.org.uk/tfms and enter Xbox