Teaching Video Games
This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.
Mnenja - Napišite recenzijo
Na običajnih mestih nismo našli nobenih recenzij.
Introduction to the series
The global videogame industry bigger than Hollywood? 31
4 preostalih delov ni prikazanih
access student worksheets activity aggressive audiences competition and conflict computer games console cutscenes Discussion points Students Donkey Konga ELSPA engage Entertainment Software Association example EyeToy fan-produced fanart fanfic fangames female characters Film game developers gameplay gamers games for girls gameworld gender genre Graner Ray graphics hardware interactive issues Level Media Studies Manhunt media effects media forms media texts MMORPGs multiplayer narrative narratologists Newman Nintendo DS offer offline online materials go Pac-Man Pikmin platform holder play videogames Playing with videogames PlayStation PlayStation Portable popular production Red Dead Revolver representation Ridge Racer role screen SingStar social Sony specific Students might consider study of videogames study videogames Super Mario Super Mario Sunshine Teaching Videogames television Tetris Textual titles Video Games videogame fans videogame industry videogame play videogame player Viewtiful Joe violent videogames walkthroughs women www.bfi.org.uk/tfms and enter Xbox