Expert C Programming: Deep SecretsPrentice Hall, 14. jun. 1994 - 384 strani This book is for the knowledgeable C programmer, this is a second book that gives the C programmers advanced tips and tricks. This book will help the C programmer reach new heights as a professional. Organized to make it easy for the reader to scan to sections that are relevant to their immediate needs. |
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Zadetki 1–3 od 74
Stran 102
... thing stepped over) will be a different number of bytes. Since we declared p as a pointer, the look-up happens this way regardless of whether p was originally defined as a pointer (in which case the right thing is happening) or an array ...
... thing stepped over) will be a different number of bytes. Since we declared p as a pointer, the look-up happens this way regardless of whether p was originally defined as a pointer (in which case the right thing is happening) or an array ...
Stran 196
... thing. Your thing then gets zarked and you never know that it wasn't in the workshop all along. 13. Each player's stock of things have the same numbers as everybody else's. The Thing King always knows who owns what thing and whose turn ...
... thing. Your thing then gets zarked and you never know that it wasn't in the workshop all along. 13. Each player's stock of things have the same numbers as everybody else's. The Thing King always knows who owns what thing and whose turn ...
Stran 296
... thing (e.g., license number, amount due, or address space boundaries). When you do this, it is called “abstraction”, and the types of data that you store are “abstract data types”. Abstraction sounds like a tough mathematical concept ...
... thing (e.g., license number, amount due, or address space boundaries). When you do this, it is called “abstraction”, and the types of data that you store are “abstract data types”. Abstraction sounds like a tough mathematical concept ...
Vsebina
1 C Through the Mists of Time | 1 |
2 Its Not a Bug Its a Language Feature | 31 |
3 Unscrambling Declarations in C | 63 |
Avtorske pravice | |
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a.out activation record address space algorithm allocated ANSI ANSI C Standard argument array of pointers assignment barometer base class BCPL bytes cache char character compiler compiler-writer const convention data segment data structures debugging declaration default define definition destructor disk dynamic linking element example executable expression Figure float Fortran function call gettoken Handy Heuristic hardware header file identifier Iliffe vector implementation inheritance input integer Intel kernel keyword l-value linker lint longjmp look machine malloc manpage memory leak MS-DOS multidimensional arrays nextstate null object operand operating system parameter printf problem Programming Challenge programming language prototype reference return TYPE routine runtime segmentation fault setjmp/longjmp signal Software Dogma statement statically linked string string literals struct subscript SunOS switch symbol syntax system call There’s thing Turing test typedef UNIX variable virtual memory void write